Development
Development progress
This page is written as a public product update history for visitors. It starts with the newest changes first, then works backward through the updates that gradually turned ArrowsGo from a small browser puzzle into a larger route-based game with more maps, better onboarding, clearer play modes, and stronger mobile usability.
The broad arc is now easy to see: 2026-04-07 to 2026-04-09 was the concept phase for defining game features, visual direction, playability, and long-term growth ideas; the first clear public shell took shape across 2026-04-10 to 2026-04-14; the Main Route later grew from 101 → 218 → 303 → 456 → 595 → 610 levels; Hint was added as optional help; and Assist Cursor was added so touch-screen players can place taps more precisely without changing the puzzle rules.